Release Notes
Version 1.2
- Improved somersault detection, especially at close quarters!
- Better hit detection - no more missed punches!
- Improved player movement - punches and especially kicks move you around better now. Combined with better somersaults, moving around levels is easier now.
- Enemy dodges and blocks are shown - now it’s clear when smart enemies avoid your attacks.
- Red Zombies are actually interesting now! After a triple combo, they fall back and perform a dangerous rage attack.
- Kicks can now lift weaker enemies into the air!
- Fixed bug where kicking across with your rear leg didn't deal any damage.
- Show "Hit harder!" when the game detects an attempt to punch that isn't strong enough to deal damage.
- Very short and very tall players are scaled slightly so they don't have to punch upwards or downwards to reach enemies.
- The totem pole in the Tribal Village level now shows that it needs to be zapped with lightning, in case the tutorial was missed.
- When you hit an enemy with the Magic Bow, the distance is now shown.
- Various minor visual improvements: Beefier effects for Ground Shaker and Damage Boost, Shadow Kuang explodes, etc.
- Zombies now dig up from the ground so they don't have to shamble so far to reach the player.
- Fixed bug where you couldn’t proceed into gameplay on a blank profile after selecting Chapter 1: Play Comic and then pressing Back in the Select Difficulty menu.
- Fixed bug where ninjas could get hit while supposedly dodging.
- Fixed rare bug where enemies could sometimes warp several meters ahead.
- Fixed bug where Health Bonus obelisks in Mushroom Forest I were placed in inaccessible locations.
- It's now possible to hit the Big Inkling Beast while it's running.
- Fixed bug where enemies wouldn't spawn in the Tribal Village level.
- Fixed bug in the menus where, if you moved your hand away immediately after pressing a button, the button press didn't do anything even if it was visualized.